![]() |
Routines |
| Prev: C0D4 | Up: Map | Next: C111 |
|
Turns an object into the first stage of an explosion, which is a type that has its own animation in RunExplosion. This is used for the player and for the projectiles.
|
||||||||
| StartExplosion | C107 | LD (IX+$00),$40 | Change the object to the type of the first stage of an explosion. | |||||
| C10B | SET 1,(IX+$07) | Flag the object as being moved, so that nothing can push it. | ||||||
| C10F | JR RunExplosion_MarkObjectMoved | Jump to RunExplosion_MarkObjectMoved to mark it to be drawn. | ||||||
| Prev: C0D4 | Up: Map | Next: C111 |