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Routines |
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The handler of the object type 78, which is a block that sinks while something is standing on it. It does not move at all unless something pushes it down, which gives it a speed along z, and then it goes down by one for each frame.
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Sink one step while something is pushing down.
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| RunSinkingBlock | 52640 | CALL SetSpriteOffset_Minus16_Minus8 | Call SetSpriteOffset_Minus16_Minus8 to set the offsets of the sprite. | |||||
| 52643 | LD (IX+9),0 | Set the speed along x to zero. | ||||||
| 52647 | LD (IX+10),0 | Set the speed along y to zero. | ||||||
| 52651 | LD A,(IX+11) | Fetch the speed along z. | ||||||
| 52654 | AND A | Jump to RunSinkingBlock_Move if there is none. | ||||||
| 52655 | JR Z,RunSinkingBlock_Move | |||||||
| 52657 | LD A,255 | Set the speed along z to 255. | ||||||
| 52659 | LD (IX+11),A | |||||||
| RunSinkingBlock_Move | 52662 | CALL ApplyGravityAndMove_Move | Call ApplyGravityAndMove_Move to move the block, without gravity. | |||||
| 52665 | JR FinishObjectMove | Jump to FinishObjectMove to finish. | ||||||
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