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Pentagram Arcs
The eight arcs that are put into the room of the pentagram once the objects of the quest have been collected.
128 pentagram-arc-1-colour 129 pentagram-arc-2-colour 130 pentagram-arc-3-colour 131 pentagram-arc-4-colour
132 pentagram-arc-5-colour 133 pentagram-arc-6-colour 134 pentagram-arc-7-colour 135 pentagram-arc-8-colour
Pentagram Stones
The stones that go on the pentagram. Each has two types, which are used before and after the stone has been put in place.
144 152 pentagram-stone-1-colour 145 153 pentagram-stone-2-colour 146 154 pentagram-stone-3-colour 147 155 pentagram-stone-4-colour
148 156 pentagram-stone-5-colour
Quest Objects
The four objects that have to be collected. The inventory colours them by the lowest three bits of the type of the object, as shown here, and the type goes up by 4 once the object has been collected.
112 quest-object-70-colour 113 quest-object-71-colour 114 quest-object-72-colour 115 quest-object-73-colour
116 quest-object-74-colour 117 quest-object-75-colour 118 quest-object-76-colour 119 quest-object-77-colour
Player
22 player-icon-colour 40 player-body-1-colour 41 43 player-body-2-colour 42 player-body-3-colour
44 player-body-4-colour 45 47 player-body-5-colour 46 player-body-6-colour
Player Legs
18 20 32 player-legs-1-colour 21 29 33 35 player-legs-2-colour 34 player-legs-3-colour 36 player-legs-4-colour
19 37 39 player-legs-5-colour 38 player-legs-6-colour
Creatures
The creatures of the caves.
168 imp-1-colour 169 imp-2-colour 170 imp-3-colour 171 imp-4-colour
80 wanderer-1-colour 81 wanderer-2-colour 48 50 ghost-1-colour 49 51 ghost-2-colour
167 bat-1-colour 164 166 bat-2-colour 165 bat-3-colour 160 162 bat-4-colour
161 bat-5-colour 163 bat-6-colour 90 helper-colour
Hazards
86 92 93 spiked-head-colour 30 31 spiked-ring-colour 23 28 stalactites-colour 74 floor-trap-1-colour
75 floor-trap-2-colour 16 17 89 spark-colour
Explosions And Projectiles
64 explosion-1-colour 65 67 explosion-2-colour 66 68 69 explosion-3-colour 70 71 explosion-4-colour
149 projectile-1-colour 150 projectile-2-colour 151 projectile-3-colour
Blocks And Furniture
The sprite of the stone block is used by many types of object, the blocks that move, sink, fall, slide and crumble among them.
11 78 79 84 85 87 88 91 121 122 123 124 125 126 127 136 140 141 142 143 stone-block-colour 63 82 cube-colour 73 table-colour 120 well-colour
10 72 76 77 round-pedestal-colour 137 crumbling-block-2-colour 138 crumbling-block-3-colour 139 crumbling-block-4-colour
Walls
12 root-wall-1-colour 13 root-wall-2-colour 14 root-wall-3-colour 15 root-wall-4-colour
52 stone-wall-1-colour 53 stone-wall-2-colour 54 stone-wall-3-colour 55 stone-wall-4-colour
56 stone-wall-5-colour 57 stone-wall-end-colour
Doors
6 root-door-colour 7 root-door-frame-colour 8 stone-door-colour 9 stone-door-frame-colour
Frames
The pieces of the frame that is drawn around a room, and around the menu.
58 frame-bottom-piece-colour 59 frame-cap-colour 60 61 frame-upright-edge-colour 62 frame-sloping-edge-colour
2 menu-frame-edge-1-colour 3 menu-frame-edge-end-colour 4 menu-frame-edge-2-colour 5 menu-frame-corner-colour
Unused Sprites
The sprite of the types that do nothing is empty, so there is nothing to show for it. The other two sprites are not used by any type.
34119 unused-sprite-1-colour 35351 unused-sprite-2-colour