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Pentagram Arcs
The eight arcs that are put into the room of the pentagram once the objects of the quest have been collected.
80 pentagram-arc-1-colour 81 pentagram-arc-2-colour 82 pentagram-arc-3-colour 83 pentagram-arc-4-colour
84 pentagram-arc-5-colour 85 pentagram-arc-6-colour 86 pentagram-arc-7-colour 87 pentagram-arc-8-colour
Pentagram Stones
The stones that go on the pentagram. Each has two types, which are used before and after the stone has been put in place.
90 98 pentagram-stone-1-colour 91 99 pentagram-stone-2-colour 92 9A pentagram-stone-3-colour 93 9B pentagram-stone-4-colour
94 9C pentagram-stone-5-colour
Quest Objects
The four objects that have to be collected. The inventory colours them by the lowest three bits of the type of the object, as shown here, and the type goes up by 04 once the object has been collected.
70 quest-object-70-colour 71 quest-object-71-colour 72 quest-object-72-colour 73 quest-object-73-colour
74 quest-object-74-colour 75 quest-object-75-colour 76 quest-object-76-colour 77 quest-object-77-colour
Player
16 player-icon-colour 28 player-body-1-colour 29 2B player-body-2-colour 2A player-body-3-colour
2C player-body-4-colour 2D 2F player-body-5-colour 2E player-body-6-colour
Player Legs
12 14 20 player-legs-1-colour 15 1D 21 23 player-legs-2-colour 22 player-legs-3-colour 24 player-legs-4-colour
13 25 27 player-legs-5-colour 26 player-legs-6-colour
Creatures
The creatures of the caves.
A8 imp-1-colour A9 imp-2-colour AA imp-3-colour AB imp-4-colour
50 wanderer-1-colour 51 wanderer-2-colour 30 32 ghost-1-colour 31 33 ghost-2-colour
A7 bat-1-colour A4 A6 bat-2-colour A5 bat-3-colour A0 A2 bat-4-colour
A1 bat-5-colour A3 bat-6-colour 5A helper-colour
Hazards
56 5C 5D spiked-head-colour 1E 1F spiked-ring-colour 17 1C stalactites-colour 4A floor-trap-1-colour
4B floor-trap-2-colour 10 11 59 spark-colour
Explosions And Projectiles
40 explosion-1-colour 41 43 explosion-2-colour 42 44 45 explosion-3-colour 46 47 explosion-4-colour
95 projectile-1-colour 96 projectile-2-colour 97 projectile-3-colour
Blocks And Furniture
The sprite of the stone block is used by many types of object, the blocks that move, sink, fall, slide and crumble among them.
0B 4E 4F 54 55 57 58 5B 79 7A 7B 7C 7D 7E 7F 88 8C 8D 8E 8F stone-block-colour 3F 52 cube-colour 49 table-colour 78 well-colour
0A 48 4C 4D round-pedestal-colour 89 crumbling-block-2-colour 8A crumbling-block-3-colour 8B crumbling-block-4-colour
Walls
0C root-wall-1-colour 0D root-wall-2-colour 0E root-wall-3-colour 0F root-wall-4-colour
34 stone-wall-1-colour 35 stone-wall-2-colour 36 stone-wall-3-colour 37 stone-wall-4-colour
38 stone-wall-5-colour 39 stone-wall-end-colour
Doors
06 root-door-colour 07 root-door-frame-colour 08 stone-door-colour 09 stone-door-frame-colour
Frames
The pieces of the frame that is drawn around a room, and around the menu.
3A frame-bottom-piece-colour 3B frame-cap-colour 3C 3D frame-upright-edge-colour 3E frame-sloping-edge-colour
02 menu-frame-edge-1-colour 03 menu-frame-edge-end-colour 04 menu-frame-edge-2-colour 05 menu-frame-corner-colour
Unused Sprites
The sprite of the types that do nothing is empty, so there is nothing to show for it. The other two sprites are not used by any type.
8547 unused-sprite-1-colour 8A17 unused-sprite-2-colour