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Game status buffer |
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The explosion, which is the last of the objects (see AnimateExplosion). It is state 15 (which does nothing) until an object explodes.
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| State_Explosion | 5EE4 | DEFB $DB | State: 15 inactive or 14 exploding. | |
| 5EE5 | DEFB $1F | X position. | ||
| 5EE6 | DEFB $76 | Y position. | ||
| 5EE7 | DEFB $1B | Colour attribute. | ||
| 5EE8 | DEFB $03 | The frame of the explosion. | ||
| 5EE9 | DEFB $13 | The mask which sets the speed of the explosion. | ||
| 5EEA | DEFB $00 | The state of the object which exploded, so that it can be put back. | ||
| 5EEB | DEFB $3E | Not used. | ||
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