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Game status buffer |
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The explosion, which is the last of the objects (see AnimateExplosion). It is state 21 (which does nothing) until an object explodes.
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| State_Explosion | 24292 | DEFB 219 | State: 21 inactive or 20 exploding. | |
| 24293 | DEFB 31 | X position. | ||
| 24294 | DEFB 118 | Y position. | ||
| 24295 | DEFB 27 | Colour attribute. | ||
| 24296 | DEFB 3 | The frame of the explosion. | ||
| 24297 | DEFB 19 | The mask which sets the speed of the explosion. | ||
| 24298 | DEFB 0 | The state of the object which exploded, so that it can be put back. | ||
| 24299 | DEFB 62 | Not used. | ||
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