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Data |
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Strings used by DrawPlayArea. Each is an attribute byte followed by UDG IDs (see UDG_Brick), where the last UDG ID has bit 7 set to mark the end of the string.
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| Message_Bricks_LR | 6087 | DEFB $7A | A brick wall string: INK:RED, PAPER:WHITE (BRIGHT), one brick (UDG ID 00 with bit 7 set). | |
| 6088 | DEFB $80 | |||
| Message_Bricks_Cubby | 6089 | DEFB $7A | A cubby hole shelf string: INK:RED, PAPER:WHITE (BRIGHT), three bricks (UDG ID 00 with bit 7 set on the last). | |
| 608A | DEFB $00 | |||
| 608B | DEFB $00 | |||
| 608C | DEFB $80 | |||
| Message_Floor | 608D | DEFB $32 | A floor tile string: INK:RED, PAPER:YELLOW, UDG ID 01 and UDG ID 02 (with bit 7 set). | |
| 608E | DEFB $01 | |||
| 608F | DEFB $82 | |||
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