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Routines |
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Used by the routine at 29861.
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| ActorMoveSprite | 30074 | LD A,(IX+1) | A=actor X position. | |||||
| 30077 | AND %00000110 | Keep only bits 1-2. | ||||||
| 30079 | LD C,A | Store the result in C. | ||||||
| 30080 | LD A,(IX+0) | A=sprite header byte. | ||||||
| 30083 | JR ActorGetSpriteAddress | Jump to ActorFindPosDir. | ||||||
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