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Routines |
Prev: 30074 | Up: Map | Next: 30106 |
Used by the routine at MaskSprite.
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Calculates the new address for writing a sprite pixel, in an upward direction, taking into consideration the screen memory layout.
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ScreenPos1PixelAbove | 30085 | DEC H | Decrement H to move up one pixel on screen. | |||||||||
30086 | LD A,H | Store the result in A. | ||||||||||
30087 | AND %00000111 | Keep only bits 0-2. | ||||||||||
30089 | CP 7 | If a character line has not been crossed then return. | ||||||||||
30091 | RET NZ | |||||||||||
30092 | LD A,L | Else subtract 32 from L. | ||||||||||
30093 | SUB 32 | |||||||||||
30095 | LD L,A | |||||||||||
30096 | AND %11100000 | Keep only bits 5-7. | ||||||||||
30098 | CP 224 | If a new section of the screen has not been crossed then return. | ||||||||||
30100 | RET Z | |||||||||||
30101 | LD A,H | Else add 8 to H and return. | ||||||||||
30102 | ADD A,8 | |||||||||||
30104 | LD H,A | |||||||||||
30105 | RET |
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