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Game status buffer |
| Address | Length | Description | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 23729 | 335 |
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| 24064 | 3 |
3-byte representation of the score.
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| 24067 | 1 |
Holds the number of players and the chosen control method.
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| 24068 | 1 |
Either 0 or 1.
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| 24069 | 3 |
3-byte representation of the score.
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| 24072 | 3 |
3-byte representation of the score.
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| 24075 | 11 |
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| 24086 | 1 |
Values are 0 (no bug update?) up to the max number of bugs: 1 to 6. Used by all bug update routines and in a few other places.
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| 24087 | 2 |
16-bit counter starting at 0x0000 and counting +1 (each time a sprite is moved or redrawn), although sometimes it will increment + 2. This continues until the whole game is over - for both 1 and 2 player games. Counter loops around after reaching 65535.
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| 24089 | 5 |
Value is calculated using the 16-bit game timer LSB value, which is used to fetch a byte from the ROM (between addresses 0 and 255), then by adding the current R.
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| 24094 | 1 |
Either 0 for 1UP or 255 for 2UP.
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| 24095 | 1 |
Holds a copy of the last FRAMES counter.
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| 24096 | 1 |
Has the frame been updated? 0=No 1=Yes.
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| 24097 | 1 |
Current menu item colour attribute.
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| 24098 | 1 |
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| 24099 | 20 |
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| 24119 | 1 |
Note that level 1 is 0.
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| 24120 | 1 |
The currently active players remaining lives.
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| 24121 | 1 |
Note that level 1 is 0.
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| 24122 | 1 |
The inactive players remaining lives.
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| 24123 | 1 |
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| 24124 | 8 |
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| 24132 | 40 |
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| 24172 | 8 |
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| 24180 | 3 |
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| 24183 | 21 |
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| 24204 | 8 |
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| 24212 | 32 |
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| 24244 | 65 |
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| 24350 | 8 |
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| 24358 | 8 |
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| 24366 | 10 |
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| 24376 | 8 |
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