![]() |
Game status buffer |
| Prev: 96B3 | Up: Map | Next: 96B5 |
|
A delay before a flame can start. It is counted down by SpawnFlame while the flame record at ImmortalData_SpareFlame is empty. It is set to 80 at the start of a turn, when the player has died and when the player moves to another room, and to 10 when a flame has been blown up (see BlowUpFlame).
|
||||
| FlameSpawnDelay | 96B4 | DEFB $00 | ||
| Prev: 96B3 | Up: Map | Next: 96B5 |