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Game status buffer |
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A delay before a flame can start. It is counted down by SpawnFlame while the flame record at ImmortalData_SpareFlame is empty. It is set to 128 at the start of a turn, when the player has died and when the player moves to another room, and to 16 when a flame has been blown up (see BlowUpFlame).
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| FlameSpawnDelay | 38580 | DEFB 0 | ||
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