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A4A6: Blow Up Actor
Plays an explosion noise, awards points for the actor and starts the actor on the sprites for blowing up (sprite IDs 08 to 0D which are handled by HandlerDyingNastie and HandlerRemoveNastie).
Input
IX Actor record
BlowUpActor A4A6 CALL PlayExplosionSound Play the explosion sound.
A4A9 CALL AwardActorPoints Award points for the actor.
A4AC LD (IX+$00),$08 Set the sprite ID of the actor to 08 ("Disappearing: Frame 2").
A4B0 JP DisplayActor Jump to DisplayActor to display the actor.
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