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42150: Blow Up Actor
Plays an explosion noise, awards points for the actor and starts the actor on the sprites for blowing up (sprite IDs 8 to 13 which are handled by HandlerDyingNastie and HandlerRemoveNastie).
Input
IX Actor record
BlowUpActor 42150 CALL PlayExplosionSound Play the explosion sound.
42153 CALL AwardActorPoints Award points for the actor.
42156 LD (IX+0),8 Set the sprite ID of the actor to 8 ("Disappearing: Frame 2").
42160 JP DisplayActor Jump to DisplayActor to display the actor.
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