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Routines |
| Prev: A95A | Up: Map | Next: A985 |
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Handles the second frame of the Wulf pouncing (sprite IDs 59 and 5D). When the timer in IX+02 runs out the Wulf goes back to running with a faster velocity than before.
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| HandlerWulfLanding | A964 | CALL StoreEntity | Remember the previous position of the Wulf. | |||||
| A967 | DEC (IX+$02) | Decrease the pounce timer by one and jump to HandlerWulfLanding_Move if it is not zero. | ||||||
| A96A | JR NZ,HandlerWulfLanding_Move | |||||||
| A96C | RES 3,(IX+$00) | Reset bit 3 of the sprite ID to go back to running. | ||||||
| A970 | LD (IX+$02),$10 | Set the pounce timer of the Wulf to 10. | ||||||
| A974 | LD A,(IX+$06) | Fetch the X velocity of the Wulf. | ||||||
| A977 | AND A | Jump to HandlerWulfLanding_Velocity if the velocity is positive. | ||||||
| A978 | JP P,HandlerWulfLanding_Velocity | |||||||
| A97B | SUB $40 | Subtract 40 if the velocity is negative. | ||||||
| HandlerWulfLanding_Velocity | A97D | ADD A,$20 | Add 20 making the velocity faster in either direction. | |||||
| A97F | LD (IX+$06),A | Set the new X velocity of the Wulf. | ||||||
| HandlerWulfLanding_Move | A982 | JP HandlerWulf_Move | Jump to HandlerWulf_Move to move the Wulf. | |||||
| Prev: A95A | Up: Map | Next: A985 |