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Routines |
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Used by the routines at CalculateNewPosition and MoveActor.
Divides a signed velocity by sixteen, to give the number of whole pixels to move. The direction is kept. For example, 30 gives 03 and D0 (-30) gives FD (-03).
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| GetWholePixels | B031 | AND A | Jump to GetWholePixels_Positive if the velocity is positive. | |||||||||
| B032 | JP P,GetWholePixels_Positive | |||||||||||
| B035 | NEG | Make the velocity positive. | ||||||||||
| B037 | RRCA | Divide by sixteen (by rotating right four times). | ||||||||||
| B038 | RRCA | |||||||||||
| B039 | RRCA | |||||||||||
| B03A | RRCA | |||||||||||
| B03B | AND %00001111 | Keep only bits 0-3. | ||||||||||
| B03D | NEG | Make the result negative again. | ||||||||||
| B03F | RET | Return. | ||||||||||
| GetWholePixels_Positive | B040 | RRCA | Divide by sixteen (by rotating right four times). | |||||||||
| B041 | RRCA | |||||||||||
| B042 | RRCA | |||||||||||
| B043 | RRCA | |||||||||||
| B044 | AND %00001111 | Keep only bits 0-3. | ||||||||||
| B046 | RET | Return. | ||||||||||
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View the equivalent code in;
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