Routines |
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Converts a given pixel address to the associated attribute buffer address.
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AttributeAddress | B8DD | PUSH BC | Stash BC on the stack. | |||||||||
B8DE | LD A,L | Horizontal co-ordinate. | ||||||||||
B8DF | RRCA | Divide by 08. | ||||||||||
B8E0 | RRCA | |||||||||||
B8E1 | RRCA | |||||||||||
B8E2 | AND %00011111 | Keep only bits 0-4 (00-1F / minimum-maximum horizontal screen values). | ||||||||||
B8E4 | LD L,A | Store this back in L. | ||||||||||
B8E5 | LD A,H | Vertical co-ordinate. | ||||||||||
B8E6 | RLCA | Multiply by 04. | ||||||||||
B8E7 | RLCA | |||||||||||
B8E8 | LD C,A | Store this in C temporarily. | ||||||||||
B8E9 | AND %11100000 | Keep only bits 5-7. | ||||||||||
B8EB | OR L | Set the bits from L. | ||||||||||
B8EC | LD L,A | L=A. | ||||||||||
B8ED | LD A,C | Fetch the stored value from C. | ||||||||||
B8EE | AND %00000011 | Keep only bits 0-1. | ||||||||||
B8F0 | OR %01011000 | Set MSB of the attribute buffer 58. This ensures our value is >= 5800. | ||||||||||
B8F2 | LD H,A | Store this back in H. | ||||||||||
B8F3 | POP BC | Restore BC from the stack. | ||||||||||
B8F4 | RET | Return. | ||||||||||
View the equivalent code in;
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