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B52D: Write Menu Line
Used by the routine at GameMenu.
MenuWriteText B52D PUSH HL Stash HL containing the co-ordinate on the stack.
B52E CALL ScreenAddress Call ScreenAddress.
B531 LD A,($96A8) A=the menu attribute byte from Current_MenuAttr.
B534 EX AF,AF' Switch to the shadow AF register.
B535 EXX Switch to the shadow registers.
B536 POP HL Restore HL from the stack.
B537 CALL AttributeAddress Call AttributeAddress.
B53A JP PrintString_Loop Jump to PrintString_Loop.
View the equivalent code in;
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