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B9A9: Display Entity
Used by the routines at A680, AD57 and GamePlay_Start.
DisplayEntity B9A9 CALL PrepDraw2 Call PrepDraw2.
B9AC EXX Switch to the shadow registers.
B9AD CALL PrepDraw23 Call PrepDraw23.
B9B0 LD A,($96A1) A=Saved_Y.
B9B3 SUB (IX+$04)
B9B6 JP Z,$B9F4
B9B9 JP M,$B9CB
B9BC LD C,A
B9BD LD A,($96A3) A=SomeHeight.
B9C0 CP C
B9C1 JP C,$B9F4
B9C4 SUB C
B9C5 LD ($96A3),A
B9C8 JP $B9DA Jump to B9DA.
View the equivalent code in;
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