B969: Prepare Draw 2 Byte Sprite
| PrepDraw2 | B969 | CALL GetEntitySprite | 
|  | B96C | LD L,(IX+$03) | 
|  | B96F | LD H,(IX+$04) | 
|  | B972 | LD A,L | 
|  | B973 | DEC A | 
|  | B974 | RLCA | 
|  | B975 | AND %00001110 | 
|  | B977 | OR %11110000 | 
|  | B979 | LD B,A | 
|  | B97A | LD A,L | 
|  | B97B | AND %00000111 | 
|  | B97D | LD A,(DE) | 
|  | B97E | JR Z,PrepDraw2_0 | 
|  | B980 | INC A | 
| PrepDraw2_0 | B981 | LD ($96A6),A | 
|  | B984 | LD A,(DE) | 
|  | B985 | INC DE | 
|  | B986 | NEG | 
|  | B988 | AND %00000111 | 
|  | B98A | ADD A,A | 
|  | B98B | ADD A,A | 
|  | B98C | LD C,A | 
|  | B98D | ADD A,A | 
|  | B98E | ADD A,C | 
|  | B98F | LD C,A | 
|  | B990 | LD A,L | 
|  | B991 | AND %00000111 | 
|  | B993 | LD A,C | 
|  | B994 | JR NZ,PrepDraw2_1 | 
|  | B996 | ADD A,$06 | 
| PrepDraw2_1 | B998 | LD ($BA92),A | 
|  | B99B | LD A,(DE) | 
|  | B99C | INC DE | 
|  | B99D | LD ($96A4),A | 
|  | B9A0 | LD ($96A5),A | 
|  | B9A3 | CALL ScreenAddress | 
|  | B9A6 | LD C,$00 | 
|  | B9A8 | RET |