Routines |
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Used by the routine at GameInitialisation.
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ResetScreen | BB81 | LD HL,$4000 | HL=screen buffer. | |
This entry point is used by the routine at ClearPlayArea.
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ResetScreen_0 | BB84 | LD B,$58 | B=58 (i.e. finish once we reach the start of attribute buffer). | |
BB86 | LD C,$00 | C=00 (value to write). | ||
View the equivalent code in;
Continue on to ResetCopier to blank the screen buffer.
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