Routines |
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Used by the routine at CreateWindow.
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ResetScreen | 84AD | LD HL,$4000 | HL=screen buffer. | |
84B0 | LD B,$58 | B=58 (i.e. finish once we reach the start of attribute buffer). | ||
This entry point is used by the routine at StartGame.
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ResetScreen_0 | 84B2 | LD C,$00 | C=00 (value to write). | |
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