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CBDE: Sprite: Tribesman
The tribesman sprites (sprite IDs 38-3F see SpritesTable). There are three animation frames facing left, followed by three animation frames facing right. Each direction has four sprite IDs which play the frames in the order 1, 2, 3, 2.
Left Frame 1.
Sprite_Tribesman_Left_1 CBDE DEFB $02 Width = 02 bytes.
CBDF DEFB $17 Height = 17 pixels.
CBE0 DEFB $07,$80 38
CBE2 DEFB $03,$08
CBE4 DEFB $06,$08
CBE6 DEFB $0D,$F0
CBE8 DEFB $0D,$B0
CBEA DEFB $05,$80
CBEC DEFB $81,$C8
CBEE DEFB $C3,$DC
CBF0 DEFB $87,$BE
CBF2 DEFB $57,$BE
CBF4 DEFB $57,$A2
CBF6 DEFB $5F,$63
CBF8 DEFB $37,$6B
CBFA DEFB $27,$7F
CBFC DEFB $20,$00
CBFE DEFB $13,$60
CC00 DEFB $10,$20
CC02 DEFB $12,$A0
CC04 DEFB $08,$7C
CC06 DEFB $0B,$E0
CC08 DEFB $08,$B0
CC0A DEFB $04,$88
CC0C DEFB $04,$80
Left Frame 2.
Sprite_Tribesman_Left_2 CC0E DEFB $02 Width = 02 bytes.
CC0F DEFB $17 Height = 17 pixels.
CC10 DEFB $05,$C0 39
CC12 DEFB $00,$40
CC14 DEFB $02,$C0
CC16 DEFB $05,$80
CC18 DEFB $05,$80
CC1A DEFB $06,$C8
CC1C DEFB $82,$9C
CC1E DEFB $C3,$BE
CC20 DEFB $87,$A2
CC22 DEFB $57,$63
CC24 DEFB $5F,$6B
CC26 DEFB $57,$6B
CC28 DEFB $37,$7F
CC2A DEFB $27,$00
CC2C DEFB $20,$60
CC2E DEFB $13,$60
CC30 DEFB $10,$20
CC32 DEFB $12,$A0
CC34 DEFB $08,$7C
CC36 DEFB $0B,$E0
CC38 DEFB $08,$B0
CC3A DEFB $04,$88
CC3C DEFB $04,$80
Left Frame 3.
Sprite_Tribesman_Left_3 CC3E DEFB $02 Width = 02 bytes.
CC3F DEFB $17 Height = 17 pixels.
CC40 DEFB $07,$80 3A
CC42 DEFB $03,$10
CC44 DEFB $06,$10
CC46 DEFB $0D,$F0
CC48 DEFB $0C,$B0
CC4A DEFB $87,$00
CC4C DEFB $C3,$88
CC4E DEFB $83,$D4
CC50 DEFB $47,$BE
CC52 DEFB $57,$A2
CC54 DEFB $5F,$63
CC56 DEFB $37,$6B
CC58 DEFB $27,$6B
CC5A DEFB $27,$7F
CC5C DEFB $10,$00
CC5E DEFB $13,$60
CC60 DEFB $10,$20
CC62 DEFB $0A,$A0
CC64 DEFB $08,$7C
CC66 DEFB $08,$E0
CC68 DEFB $04,$B0
CC6A DEFB $04,$88
CC6C DEFB $00,$80
Right Frame 1.
Sprite_Tribesman_Right_1 CC6E DEFB $02 Width = 02 bytes.
CC6F DEFB $17 Height = 17 pixels.
CC70 DEFB $01,$E0 3B
CC72 DEFB $10,$C0
CC74 DEFB $10,$60
CC76 DEFB $0F,$B0
CC78 DEFB $0D,$B0
CC7A DEFB $01,$A0
CC7C DEFB $13,$81
CC7E DEFB $3B,$C3
CC80 DEFB $7D,$E1
CC82 DEFB $45,$EA
CC84 DEFB $C6,$FA
CC86 DEFB $D6,$EA
CC88 DEFB $D6,$EC
CC8A DEFB $FE,$E4
CC8C DEFB $00,$04
CC8E DEFB $06,$C8
CC90 DEFB $04,$08
CC92 DEFB $05,$48
CC94 DEFB $3E,$10
CC96 DEFB $07,$D0
CC98 DEFB $0D,$10
CC9A DEFB $11,$20
CC9C DEFB $01,$20
Right Frame 2.
Sprite_Tribesman_Right_2 CC9E DEFB $02 Width = 02 bytes.
CC9F DEFB $17 Height = 17 pixels.
CCA0 DEFB $03,$A0 3C
CCA2 DEFB $02,$00
CCA4 DEFB $03,$40
CCA6 DEFB $01,$A0
CCA8 DEFB $01,$A0
CCAA DEFB $13,$60
CCAC DEFB $39,$14
CCAE DEFB $7D,$C3
CCB0 DEFB $45,$E1
CCB2 DEFB $C6,$EA
CCB4 DEFB $D6,$FA
CCB6 DEFB $D6,$EA
CCB8 DEFB $FE,$EC
CCBA DEFB $00,$E4
CCBC DEFB $06,$04
CCBE DEFB $06,$C8
CCC0 DEFB $04,$08
CCC2 DEFB $05,$48
CCC4 DEFB $3E,$10
CCC6 DEFB $07,$D0
CCC8 DEFB $0D,$10
CCCA DEFB $11,$20
CCCC DEFB $01,$20
Right Frame 3.
Sprite_Tribesman_Right_3 CCCE DEFB $02 Width = 02 bytes.
CCCF DEFB $17 Height = 17 pixels.
CCD0 DEFB $01,$E0 3D
CCD2 DEFB $08,$C0
CCD4 DEFB $08,$60
CCD6 DEFB $0F,$B0
CCD8 DEFB $0D,$30
CCDA DEFB $00,$E1
CCDC DEFB $11,$C3
CCDE DEFB $1B,$C1
CCE0 DEFB $7D,$E2
CCE2 DEFB $45,$EA
CCE4 DEFB $C6,$FA
CCE6 DEFB $DC,$EC
CCE8 DEFB $DC,$E4
CCEA DEFB $FE,$E4
CCEC DEFB $00,$08
CCEE DEFB $06,$C8
CCF0 DEFB $04,$08
CCF2 DEFB $05,$50
CCF4 DEFB $3E,$10
CCF6 DEFB $07,$10
CCF8 DEFB $0D,$20
CCFA DEFB $11,$20
CCFC DEFB $01,$00
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