Data |
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SpritesTable | BF84 | DEFW $C10C | Sprite ID: 00 "None". | |
BF86 | DEFW $D822 | Sprite ID: 01 "Appearing: Frame 1". | ||
BF88 | DEFW $D84E | Sprite ID: 02 "Appearing: Frame 2". | ||
BF8A | DEFW $D889 | Sprite ID: 03 "Appearing: Frame 3". | ||
BF8C | DEFW $D8D0 | Sprite ID: 04 "Appearing: Frame 4". | ||
BF8E | DEFW $D917 | Sprite ID: 05 "Appearing: Frame 5". | ||
BF90 | DEFW $D95E | Sprite ID: 06 "Appearing: Frame 6". | ||
BF92 | DEFW $C10C | Sprite ID: 07 "None". | ||
BF94 | DEFW $D747 | Sprite ID: 08 "Disappearing: Frame 2". | ||
BF96 | DEFW $D78E | Sprite ID: 09 "Disappearing: Frame 3". | ||
BF98 | DEFW $D7D8 | Sprite ID: 0A "Disappearing: Frame 4". | ||
BF9A | DEFW $D78E | Sprite ID: 0B "Disappearing: Frame 3". | ||
BF9C | DEFW $D747 | Sprite ID: 0C "Disappearing: Frame 2". | ||
BF9E | DEFW $D706 | Sprite ID: 0D "Disappearing: Frame 1". | ||
BFA0 | DEFW $C10C | Sprite ID: 0E "None". | ||
BFA2 | DEFW $C10C | Sprite ID: 0F "None". | ||
BFA4 | DEFW $C514 | Sprite ID: 10 "Sabreman: Left Frame 1". | ||
BFA6 | DEFW $C540 | Sprite ID: 11 "Sabreman: Left Frame 2". | ||
BFA8 | DEFW $C56E | Sprite ID: 12 "Sabreman: Left Frame 3". | ||
BFAA | DEFW $C540 | Sprite ID: 13 "Sabreman: Left Frame 4". | ||
BFAC | DEFW $C720 | Sprite ID: 14 "Sabreman: Right Frame 1". | ||
BFAE | DEFW $C74C | Sprite ID: 15 "Sabreman: Right Frame 2". | ||
BFB0 | DEFW $C77A | Sprite ID: 16 "Sabreman: Right Frame 3". | ||
BFB2 | DEFW $C74C | Sprite ID: 17 "Sabreman: Right Frame 4". | ||
BFB4 | DEFW $C40C | Sprite ID: 18 "Sabreman: Up Frame 1". | ||
BFB6 | DEFW $C438 | Sprite ID: 19 "Sabreman: Up Frame 2". | ||
BFB8 | DEFW $C464 | Sprite ID: 1A "Sabreman: Up Frame 3". | ||
BFBA | DEFW $C438 | Sprite ID: 1B "Sabreman: Up Frame 4". | ||
BFBC | DEFW $C490 | Sprite ID: 1C "Sabreman: Down Frame 1". | ||
BFBE | DEFW $C4BC | Sprite ID: 1D "Sabreman: Down Frame 2". | ||
BFC0 | DEFW $C4E8 | Sprite ID: 1E "Sabreman: Down Frame 3". | ||
BFC2 | DEFW $C4BC | Sprite ID: 1F "Sabreman: Down Frame 4". | ||
BFC4 | DEFW $C59A | Sprite ID: 20 "Sabreman: Left Fighting Frame 1". | ||
BFC6 | DEFW $C5DB | Sprite ID: 21 "Sabreman: Left Fighting Frame 2". | ||
BFC8 | DEFW $C61C | Sprite ID: 22 "Sabreman: Left Fighting Frame 3". | ||
BFCA | DEFW $C65D | Sprite ID: 23 "Sabreman: Left Fighting Frame 4". | ||
BFCC | DEFW $C69E | Sprite ID: 24 "Sabreman: Left Fighting Frame 5". | ||
BFCE | DEFW $C65D | Sprite ID: 25 "Sabreman: Left Fighting Frame 4". | ||
BFD0 | DEFW $C6DF | Sprite ID: 26 "Sabreman: Left Fighting Frame 6". | ||
BFD2 | DEFW $C5DB | Sprite ID: 27 "Sabreman: Left Fighting Frame 2". | ||
BFD4 | DEFW $C7A6 | Sprite ID: 28 "Sabreman: Right Fighting Frame 1". | ||
BFD6 | DEFW $C7E7 | Sprite ID: 29 "Sabreman: Right Fighting Frame 2". | ||
BFD8 | DEFW $C828 | Sprite ID: 2A "Sabreman: Right Fighting Frame 3". | ||
BFDA | DEFW $C869 | Sprite ID: 2B "Sabreman: Right Fighting Frame 4". | ||
BFDC | DEFW $C8AA | Sprite ID: 2C "Sabreman: Right Fighting Frame 5". | ||
BFDE | DEFW $C869 | Sprite ID: 2D "Sabreman: Right Fighting Frame 4". | ||
BFE0 | DEFW $C8EB | Sprite ID: 2E "Sabreman: Right Fighting Frame 6". | ||
BFE2 | DEFW $C7E7 | Sprite ID: 2F "Sabreman: Right Fighting Frame 2". | ||
BFE4 | DEFW $C97A | Sprite ID: 30 "Rhino: Left Frame 2". | ||
BFE6 | DEFW $C92C | Sprite ID: 31 "Rhino: Left Frame 1". | ||
BFE8 | DEFW $CA16 | Sprite ID: 32 "Rhino: Right Frame 2". | ||
BFEA | DEFW $C9C8 | Sprite ID: 33 "Rhino: Right Frame 1". | ||
BFEC | DEFW $E8FC | Sprite ID: 34 "Fire: Frame 1". | ||
BFEE | DEFW $E92A | Sprite ID: 35 "Fire: Frame 2". | ||
BFF0 | DEFW $E958 | Sprite ID: 36 "Fire: Frame 3". | ||
BFF2 | DEFW $E988 | Sprite ID: 37 "Fire: Frame 4". | ||
BFF4 | DEFW $CBDE | Sprite ID: 38 "Tribesman: Left Frame 1". | ||
BFF6 | DEFW $CC0E | Sprite ID: 39 "Tribesman: Left Frame 2". | ||
BFF8 | DEFW $CC3E | Sprite ID: 3A "Tribesman: Left Frame 3". | ||
BFFA | DEFW $CC0E | Sprite ID: 3B "Tribesman: Left Frame 2". | ||
BFFC | DEFW $CC6E | Sprite ID: 3C "Tribesman: Left Frame 4". | ||
BFFE | DEFW $CC9E | Sprite ID: 3D "Tribesman: Right Frame 1". | ||
C000 | DEFW $CCCE | Sprite ID: 3E "Tribesman: Right Frame 2". | ||
C002 | DEFW $CC9E | Sprite ID: 3F "Tribesman: Right Frame 1". | ||
C004 | DEFW $D282 | Sprite ID: 40 "Sabreman: Flying Left". | ||
C006 | DEFW $D2B0 | Sprite ID: 41 "Sabreman: Sitting Left". | ||
C008 | DEFW $D2D6 | Sprite ID: 42 "Sabreman: Dead Left". | ||
C00A | DEFW $D2B0 | Sprite ID: 43 "Sabreman: Sitting Left". | ||
C00C | DEFW $D2FC | Sprite ID: 44 "Sabreman: Flying Right". | ||
C00E | DEFW $D32A | Sprite ID: 45 "Sabreman: Sitting Right". | ||
C010 | DEFW $D350 | Sprite ID: 46 "Sabreman: Dead Right". | ||
C012 | DEFW $D32A | Sprite ID: 47 "Sabreman: Sitting Right". | ||
C014 | DEFW $D376 | Sprite ID: 48 "Orchid: Frame 1". | ||
C016 | DEFW $D37E | Sprite ID: 49 "Orchid: Frame 2". | ||
C018 | DEFW $D386 | Sprite ID: 4A "Orchid: Frame 3". | ||
C01A | DEFW $D392 | Sprite ID: 4B "Orchid: Frame 4". | ||
C01C | DEFW $D3A0 | Sprite ID: 4C "Orchid: Frame 5". | ||
C01E | DEFW $D3B2 | Sprite ID: 4D "Orchid: Frame 6". | ||
C020 | DEFW $D3CA | Sprite ID: 4E "Orchid: Frame 7". | ||
C022 | DEFW $D3E6 | Sprite ID: 4F "Orchid: Frame 8". | ||
C024 | DEFW $CF06 | Sprite ID: 50 "Wulf: Left Frame 1". | ||
C026 | DEFW $CF64 | Sprite ID: 51 "Wulf: Left Frame 2". | ||
C028 | DEFW $CFC2 | Sprite ID: 52 "Wulf: Left Frame 3". | ||
C02A | DEFW $CF64 | Sprite ID: 53 "Wulf: Left Frame 2". | ||
C02C | DEFW $D020 | Sprite ID: 54 "Wulf: Right Frame 1". | ||
C02E | DEFW $D07E | Sprite ID: 55 "Wulf: Right Frame 2". | ||
C030 | DEFW $D0DC | Sprite ID: 56 "Wulf: Right Frame 3". | ||
C032 | DEFW $D07E | Sprite ID: 57 "Wulf: Right Frame 2". | ||
C034 | DEFW $D13A | Sprite ID: 58 "Wulf: Pounce Left Frame 1". | ||
C036 | DEFW $D1BE | Sprite ID: 59 "Wulf: Pounce Left Frame 2". | ||
C038 | DEFW $C10C | Sprite ID: 5A "None". | ||
C03A | DEFW $C10C | Sprite ID: 5B "None". | ||
C03C | DEFW $D17C | Sprite ID: 5C "Wulf: Pounce Right Frame 1". | ||
C03E | DEFW $D220 | Sprite ID: 5D "Wulf: Pounce Right Frame 2". | ||
C040 | DEFW $C10C | Sprite ID: 5E "None". | ||
C042 | DEFW $C10C | Sprite ID: 5F "None". | ||
C044 | DEFW $CCFE | Sprite ID: 60 "Spider: Left Frame 1". | ||
C046 | DEFW $CD3F | Sprite ID: 61 "Spider: Left Frame 2". | ||
C048 | DEFW $CD83 | Sprite ID: 62 "Spider: Right Frame 1". | ||
C04A | DEFW $CDC4 | Sprite ID: 63 "Spider: Right Frame 2". | ||
C04C | DEFW $CE08 | Sprite ID: 64 "Scorpion: Left Frame 1". | ||
C04E | DEFW $CE49 | Sprite ID: 65 "Scorpion: Left Frame 2". | ||
C050 | DEFW $CE87 | Sprite ID: 66 "Scorpion: Right Frame 1". | ||
C052 | DEFW $CEC8 | Sprite ID: 67 "Scorpion: Right Frame 2". | ||
C054 | DEFW $C38C | Sprite ID: 68 "Bat: Left Frame 1". | ||
C056 | DEFW $C3B0 | Sprite ID: 69 "Bat: Left Frame 2". | ||
C058 | DEFW $C3CC | Sprite ID: 6A "Bat: Right Frame 1". | ||
C05A | DEFW $C3F0 | Sprite ID: 6B "Bat: Right Frame 2". | ||
C05C | DEFW $D418 | Sprite ID: 6C "Parrot: Left Frame 1". | ||
C05E | DEFW $D440 | Sprite ID: 6D "Parrot: Left Frame 2". | ||
C060 | DEFW $D468 | Sprite ID: 6E "Parrot: Right Frame 1". | ||
C062 | DEFW $D490 | Sprite ID: 6F "Parrot: Right Frame 2". | ||
C064 | DEFW $D4B8 | Sprite ID: 70 "Monkey: Left Frame 1". | ||
C066 | DEFW $D4E4 | Sprite ID: 71 "Monkey: Left Frame 2". | ||
C068 | DEFW $D50E | Sprite ID: 72 "Monkey: Right Frame 1". | ||
C06A | DEFW $D53A | Sprite ID: 73 "Monkey: Right Frame 2". | ||
C06C | DEFW $D564 | Sprite ID: 74 "Lizard: Left Frame 1". | ||
C06E | DEFW $D58D | Sprite ID: 75 "Lizard: Left Frame 2". | ||
C070 | DEFW $D5B9 | Sprite ID: 76 "Lizard: Right Frame 1". | ||
C072 | DEFW $D5E5 | Sprite ID: 77 "Lizard: Right Frame 2". | ||
C074 | DEFW $D60E | Sprite ID: 78 "Snake: Left Frame 1". | ||
C076 | DEFW $D637 | Sprite ID: 79 "Snake: Left Frame 2". | ||
C078 | DEFW $D65A | Sprite ID: 7A "Snake: Right Frame 1". | ||
C07A | DEFW $D67D | Sprite ID: 7B "Snake: Right Frame 2". | ||
C07C | DEFW $C10C | Sprite ID: 7C "None". | ||
C07E | DEFW $C10C | Sprite ID: 7D "None". | ||
C080 | DEFW $C10C | Sprite ID: 7E "None". | ||
C082 | DEFW $C10C | Sprite ID: 7F "None". | ||
C084 | DEFW $D999 | Sprite ID: 80 "Crate". | ||
C086 | DEFW $D9BB | Sprite ID: 81 "Ring". | ||
C088 | DEFW $D9DD | Sprite ID: 82 "Fruit". | ||
C08A | DEFW $D9FF | Sprite ID: 83 "Hat". | ||
C08C | DEFW $DA21 | Sprite ID: 84 "Shield". | ||
C08E | DEFW $DA43 | Sprite ID: 85 "Life". | ||
C090 | DEFW $DA65 | Sprite ID: 86 "Money Bag". | ||
C092 | DEFW $DA87 | Sprite ID: 87 "Sword". | ||
C094 | DEFW $D999 | Sprite ID: 88 "Crate". | ||
C096 | DEFW $D9BB | Sprite ID: 89 "Ring". | ||
C098 | DEFW $D9DD | Sprite ID: 8A "Fruit". | ||
C09A | DEFW $D9FF | Sprite ID: 8B "Hat". | ||
C09C | DEFW $DA21 | Sprite ID: 8C "Shield". | ||
C09E | DEFW $DA21 | Sprite ID: 8D "Shield". | ||
C0A0 | DEFW $DA65 | Sprite ID: 8E "Money Bag". | ||
C0A2 | DEFW $DA87 | Sprite ID: 8F "Sword". | ||
C0A4 | DEFW $E7D6 | Sprite ID: 90 "Amulet: Bottom Right". | ||
C0A6 | DEFW $E7B4 | Sprite ID: 91 "Amulet: Bottom Left". | ||
C0A8 | DEFW $E792 | Sprite ID: 92 "Amulet: Top Right". | ||
C0AA | DEFW $E770 | Sprite ID: 93 "Amulet: Top Left". | ||
C0AC | DEFW $E7F8 | Sprite ID: 94 "The Guardian: Frame 1". | ||
C0AE | DEFW $E87A | Sprite ID: 95 "The Guardian: Frame 2". | ||
C0B0 | DEFW $C10C | Sprite ID: 96 "None". | ||
C0B2 | DEFW $C10C | Sprite ID: 97 "None". | ||
C0B4 | DEFW $E9B8 | Sprite ID: 98 "Rat: Left Frame 1". | ||
C0B6 | DEFW $E9D5 | Sprite ID: 99 "Rat: Left Frame 2". | ||
C0B8 | DEFW $E9F2 | Sprite ID: 9A "Rat: Right Frame 1". | ||
C0BA | DEFW $EA0F | Sprite ID: 9B "Rat: Right Frame 2". | ||
C0BC | DEFW $EA2C | Sprite ID: 9C "Bird: Left Frame 1". | ||
C0BE | DEFW $EA64 | Sprite ID: 9D "Bird: Left Frame 2". | ||
C0C0 | DEFW $EAA8 | Sprite ID: 9E "Bird: Right Frame 1". | ||
C0C2 | DEFW $EAE0 | Sprite ID: 9F "Bird: Right Frame 2". | ||
C0C4 | DEFW $CAAE | Sprite ID: A0 "Hippo: Left Frame 1". | ||
C0C6 | DEFW $CAF8 | Sprite ID: A1 "Hippo: Left Frame 2". | ||
C0C8 | DEFW $CB46 | Sprite ID: A2 "Hippo: Right Frame 1". | ||
C0CA | DEFW $CB90 | Sprite ID: A3 "Hippo: Right Frame 2". | ||
C0CC | DEFW $CA64 | Sprite ID: A4 "Hippo: Sleeping". | ||
C0CE | DEFW $CA64 | Sprite ID: A5 "Hippo: Sleeping". | ||
C0D0 | DEFW $CA64 | Sprite ID: A6 "Hippo: Sleeping". | ||
C0D2 | DEFW $CA64 | Sprite ID: A7 "Hippo: Sleeping". | ||
C0D4 | DEFW $DB4C | Sprite ID: A8 "Warthog: Left Frame 1". | ||
C0D6 | DEFW $DC22 | Sprite ID: A9 "Warthog: Left Frame 2". | ||
C0D8 | DEFW $DB92 | Sprite ID: AA "Warthog: Right Frame 1". | ||
C0DA | DEFW $DBDC | Sprite ID: AB "Warthog: Right Frame 2". | ||
C0DC | DEFW $DB0B | Sprite ID: AC "Warthog: Sleeping". | ||
C0DE | DEFW $DB0B | Sprite ID: AD "Warthog: Sleeping". | ||
C0E0 | DEFW $DB0B | Sprite ID: AE "Warthog: Sleeping". | ||
C0E2 | DEFW $DB0B | Sprite ID: AF "Warthog: Sleeping". | ||
C0E4 | DEFW $EBA4 | Sprite ID: B0 "Frog: Left Frame 1". | ||
C0E6 | DEFW $EBCA | Sprite ID: B1 "Frog: Left Frame 2". | ||
C0E8 | DEFW $EBEA | Sprite ID: B2 "Frog: Right Frame 1". | ||
C0EA | DEFW $EC10 | Sprite ID: B3 "Frog: Right Frame 2". | ||
C0EC | DEFW $EB24 | Sprite ID: B4 "Mosquito: Left Frame 1". | ||
C0EE | DEFW $EB46 | Sprite ID: B5 "Mosquito: Left Frame 2". | ||
C0F0 | DEFW $EB64 | Sprite ID: B6 "Mosquito: Right Frame 1". | ||
C0F2 | DEFW $EB86 | Sprite ID: B7 "Mosquito: Right Frame 2". | ||
C0F4 | DEFW $C270 | Sprite ID: B8 "Skunk: Left Frame 1". | ||
C0F6 | DEFW $C2B1 | Sprite ID: B9 "Skunk: Left Frame 2". | ||
C0F8 | DEFW $C2F2 | Sprite ID: BA "Skunk: Right Frame 1". | ||
C0FA | DEFW $C333 | Sprite ID: BB "Skunk: Right Frame 2". | ||
C0FC | DEFW $C1E8 | Sprite ID: BC "Flea: Left Frame 1". | ||
C0FE | DEFW $C206 | Sprite ID: BD "Flea: Left Frame 2". | ||
C100 | DEFW $C22C | Sprite ID: BE "Flea: Right Frame 1". | ||
C102 | DEFW $C24A | Sprite ID: BF "Flea: Right Frame 2". | ||
C104 | DEFW $C10E | Sprite ID: C0 "Earwig: Left Frame 1". | ||
C106 | DEFW $C146 | Sprite ID: C1 "Earwig: Left Frame 2". | ||
C108 | DEFW $C17B | Sprite ID: C2 "Earwig: Right Frame 1". | ||
C10A | DEFW $C1B3 | Sprite ID: C3 "Earwig: Right Frame 2" . | ||
View the equivalent code in;
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