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Game status buffer |
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The old state of the actor whose sprite is being erased and drawn again (see StoreEntity and DisplayEntity).
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| Actor_Position_X | 5E20 | DEFB $00 | X Position. | |
| Actor_Position_Y | 5E21 | DEFB $00 | Y Position. | |
| Actor_SpriteID | 5E22 | DEFB $00 | Sprite ID (00 if there is no sprite to erase). | |
| HeightPixels | 5E23 | DEFB $3A | Height (in pixels). | |
| WidthBytes | 5E24 | DEFB $EF | Width (in bytes). | |
| CurrentSpriteHeight | 5E25 | DEFB $22 | Number of lines of the old sprite left to erase. | |
| HeightLines | 5E26 | DEFB $22 | Number of lines of the new sprite left to draw. | |
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