Page Byte Address Description
64 0 4000
Loading screen
91 128 5B80
Game Entry Point
92 176 5CB0
Indirect Jump
94 0 5E00
Best Time
94 3 5E03
Flag: Best Time
94 4 5E04
Player X Position
94 7 5E07
Player Y Position
94 10 5E0A
Fuel
94 12 5E0C
Temperature
94 13 5E0D
Speed
94 14 5E0E
Unknown
94 16 5E10
Player Direction
94 18 5E12
Unused
94 19 5E13
Object Quadrant
94 20 5E14
Object Screen Position
94 22 5E16
Unused
94 23 5E17
Object Distance X
94 24 5E18
Object Distance Y
94 25 5E19
Current Object
94 27 5E1B
Flag: Pointer Moved Back
94 28 5E1C
Previous Distance
94 30 5E1E
Object Sprite ID
94 31 5E1F
Active Object
94 32 5E20
Actor Buffer
94 39 5E27
Actor Screen Position
94 41 5E29
Game Timer
94 43 5E2B
Unused
94 44 5E2C
Width Counter
94 45 5E2D
Miles
94 48 5E30
Miles Fraction
94 49 5E31
Time
94 52 5E34
Player World Co-ordinates
94 54 5E36
Player Marker Address
94 56 5E38
Player Marker Byte
94 57 5E39
Current Place
94 58 5E3A
Object Map Pointer
94 60 5E3C
Cups Collected
94 61 5E3D
Player Lives
94 62 5E3E
Game Options
94 63 5E3F
Current menu item colour attribute
94 64 5E40
Old Sprite Shift
94 65 5E41
New Sprite Shift
94 66 5E42
Object Attribute
94 67 5E43
Flag: Day or Night
94 68 5E44
Background Attribute
94 69 5E45
Bounce Counter
94 70 5E46
Sound Counter
94 71 5E47
Sound Store
94 72 5E48
Temporary Text Item X Position
94 73 5E49
High Score
94 76 5E4C
Score
94 79 5E4F
Last Place Visited
94 80 5E50
Objects
94 104 5E68
Radar Blips
94 116 5E74
Miles Checkpoint
94 117 5E75
Unused
94 128 5E80
Player Entity
94 140 5E8C
First Car Entity
94 152 5E98
Second Car Entity
94 164 5EA4
Unused
95 0 5F00
Security Check
95 7 5F07
Game Initialisation
95 108 5F6C
Game Selection Menu
95 151 5F97
Write Menu Line
95 167 5FA7
Game Select Attribute Table
95 172 5FAC
Game Select Y Position Table
95 177 5FB1
Messaging: Game Selection Screen Text
95 239 5FEF
Start Game
96 9 6009
Run Main Loop
96 40 6028
Main Jump Table
96 48 6030
Instant Return
96 49 6031
Messaging: Score/ Hi-Score Text
96 70 6046
Add Points To Score
96 91 605B
Check High Score
96 125 607D
Display Congratulations Messaging
96 145 6091
Congratulations Attributes
96 149 6095
Congratulations Y Positions
96 153 6099
Messaging: Congratulations
96 227 60E3
Sounds: Bounce
96 251 60FB
Play Sound
97 6 6106
Play Noise
97 27 611B
Sounds: Cup/ Refuel
97 75 614B
Play Square Wave
97 88 6158
Sounds: Engine
97 117 6175
Set Day Playarea Attributes
97 123 617B
Set Background Attribute
97 127 617F
Set Night Playarea Attributes
97 136 6188
Controls: Kempston Joystick
97 140 618C
Input: Left/ Right
97 194 61C2
Input: Brake
97 224 61E0
Input: Accelerate
97 254 61FE
Offset Blip Left
98 8 6208
Offset Blip Down
98 18 6212
Locate Radar Blip
98 77 624D
Hide Radar Blip
98 83 6253
Multiply HL By Four
98 92 625C
Update Radar
98 218 62DA
Locate Radar Cup
99 24 6318
Handle Explosion
99 83 6353
Game Over
99 134 6386
Delay Loop
99 145 6391
Initialise New Game
99 218 63DA
Messaging: Game Over
99 255 63FF
Handler: Pick Up Cup
100 90 645A
Update "Best Time Today"
100 108 646C
Display Cups Collected
100 131 6483
Display Best Time
100 152 6498
Randomise Cup Positions
100 199 64C7
Handler: Update Time
100 240 64F0
Display Place Name
101 24 6518
Print Colour String
101 62 653E
Locate Player Marker
101 87 6557
Flash Player Marker
101 136 6588
Update Terrain Dots
101 177 65B1
Update Terrain Dot
101 253 65FD
Terrain Dots
102 29 661D
Reduce Car X Position
102 40 6628
Reduce Car Y Position
102 51 6633
Handler: Car
104 55 6837
Car Attributes
104 59 683B
Car Direction Table
104 123 687B
Display Lives
104 160 68A0
Create Game Window
105 0 6900
Set PlayArea Attributes
105 16 6910
Move Down One Row
105 25 6919
Display Night Driver Text
105 60 693C
Messaging: Night Driver
105 73 6949
Plot Map Points
105 128 6980
Handler: Terrain Dots
105 145 6991
Clear Pixels
105 152 6998
Set Pixels
105 157 699D
Plot Pixels
105 188 69BC
Draw HUD Panel
106 9 6A09
Initialise Entities
106 21 6A15
Entity Template
106 57 6A39
Draw Player
106 115 6A73
Move On To Next Entity
106 135 6A87
Pause Game
106 155 6A9B
Handler: Player
106 228 6AE4
Messaging: Blank Place Name
106 245 6AF5
Handler: Objects
107 18 6B12
Erase Object
107 43 6B2B
Scale Value
107 66 6B42
Set Day Object Attributes Pointer
107 71 6B47
Draw Objects
107 214 6BD6
Night Object Attributes
107 230 6BE6
Day Object Attributes
107 246 6BF6
Negate HL
107 254 6BFE
Find First Object
108 45 6C2D
Update Current Object
108 130 6C82
Get Map Distance
108 150 6C96
Print Character
108 182 6CB6
Print Scores
108 222 6CDE
Display Miles/ Time
108 253 6CFD
Print Best Time
109 7 6D07
Increase Speed
109 18 6D12
Update Player Car
109 115 6D73
Set Speed
109 239 6DEF
Subtract Y Movement
110 0 6E00
Bounce Off Y Edge
110 25 6E19
Bounce Off X Edge
110 50 6E32
Subtract X Movement
110 67 6E43
Handle Steering And Fuel
110 194 6EC2
Divide By Thirty-Two
110 203 6ECB
Screen Address One Pixel Above
110 222 6EDE
Draw Gauge Line
111 16 6F10
Calculate Screen Address
111 47 6F2F
Multiply A By DE
111 60 6F3C
Place Object
112 36 7024
Next Object Slot
112 42 702A
Collect Cup
112 56 7038
Hit Object
112 75 704B
Colourise Sprite
112 151 7097
Calculate Attribute Address
112 173 70AD
Get Visible Height
112 178 70B2
Prepare Old Sprite
112 206 70CE
Skip Sprite Height
112 210 70D2
Prepare Actor Sprite
113 1 7101
Display Entity
113 57 7139
Remove Entity
113 73 7149
Draw Entity
113 85 7155
Fetch Sprite
113 104 7168
Fetch Actor Sprite
113 109 716D
Erase Line Without Shift
113 112 7170
Mask Sprite
113 188 71BC
Draw Two Bytes
113 203 71CB
Update Sprite Size
113 234 71EA
Draw Line Without Shift
113 237 71ED
Store Entity
114 0 7200
Reset Attribute Buffer
114 17 7211
Reset Screen Buffer
114 24 7218
Fill Memory
114 31 721F
Cup Table
114 47 722F
Messaging: Place Names
115 82 7352
Sprite: Cactus
115 115 7373
Sprite: USA Sign
115 148 7394
Sprite: Flower
115 181 73B5
Sprite: Boulder
115 212 73D4
Sprite: Tree
115 245 73F5
Sprite: Fuel Pump
116 22 7416
Sprite: Pylon
116 55 7437
Sprite: Tombstone
116 88 7458
Sprite: Bush
116 115 7473
Sprite: Explosion
116 177 74B1
UDG Graphics
118 145 7691
Sidebar Layout
119 81 7751
Sidebar Attributes
120 17 7811
Map Points
124 214 7CD6
Sprite: Car
127 6 7F06
Sprite Table
127 36 7F24
Player Sprite Table
127 68 7F44
Sprites Table 02
127 74 7F4A
Sprite: Cup
127 107 7F6B
Movement Table
127 139 7F8B
Messaging: Copyright
127 180 7FB4
Unused Bytes
184 104 B868
Data block at B868