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25752: Routine at 6498
Used by the routine at GameInit.
25752 LD BC,31958 BC=31958 (one byte past the end of MapPoints).
25755 LD A,R A=random number.
Limit the number to 0-63.
25757 AND %00111111 Keep only bits 0-5.
25759 LD D,A Store the result in D.
25760 LD HL,0 HL=0000.
25763 ADD HL,DE DE=HL + DE.
25764 EX DE,HL
25765 LD HL,30739 HL=30739.
25768 LD A,(HL) A=HL.
25769 CP 32 If A is 32 jump to HandlerSpriteCup.
25771 JR Z,HandlerSpriteCup
25773 CP 96 If A is not 96 jump to 25788.
25775 JR NZ,25788
25777 LD (HL),32
HandlerSpriteCup 25779 DEC HL Decrease HL by one.
25780 LD A,(DE) A=DE.
25781 INC DE Increment DE by one.
25782 AND %01111111 Keep only bits 0-6.
25784 ADD A,32 A=A + 32.
25786 LD (HL),A Store A at HL.
25787 INC HL Increment HL by one.
25788 INC HL Increment HL by three.
25789 INC HL
25790 INC HL
25791 PUSH HL Stash HL on the stack.
25792 AND A
25793 SBC HL,BC
25795 POP HL Restore HL from the stack.
25796 JR C,25768 If ... jump to 25768.
25798 RET Return.
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