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27157: Entity Template
The initial values copied to the entities at Entity_Player by InitialiseEntities. The first byte of each entity is the state used by MainLoop_NewPass: 1 for the player's car driving and 2 for an opponent car driving.
EntityTemplate 27157 DEFB 1,152,104,114,192,0,0,0,0,0,0,2 Player's car.
27169 DEFB 2,128,0,0,128,0,128,0,0,0,0,2 First opponent car.
27181 DEFB 2,128,0,2,128,47,128,23,0,0,128,2 Second opponent car.
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