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Data |
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The initial values copied to the entities at Entity_Player by InitialiseEntities. The first byte of each entity is the state used by MainLoop_NewPass: 1 for the player's car driving and 2 for an opponent car driving.
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| EntityTemplate | 27157 | DEFB 1,152,104,114,192,0,0,0,0,0,0,2 | Player's car. | |
| 27169 | DEFB 2,128,0,0,128,0,128,0,0,0,0,2 | First opponent car. | ||
| 27181 | DEFB 2,128,0,2,128,47,128,23,0,0,128,2 | Second opponent car. | ||
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