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6A15: Entity Template
The initial values copied to the entities at Entity_Player by InitialiseEntities. The first byte of each entity is the state used by MainLoop_NewPass: 01 for the player's car driving and 02 for an opponent car driving.
EntityTemplate 6A15 DEFB $01,$98,$68,$72,$C0,$00,$00,$00,$00,$00,$00,$02 Player's car.
6A21 DEFB $02,$80,$00,$00,$80,$00,$80,$00,$00,$00,$00,$02 First opponent car.
6A2D DEFB $02,$80,$00,$02,$80,$2F,$80,$17,$00,$00,$80,$02 Second opponent car.
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