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Data |
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The initial values copied to the entities at Entity_Player by InitialiseEntities. The first byte of each entity is the state used by MainLoop_NewPass: 01 for the player's car driving and 02 for an opponent car driving.
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| EntityTemplate | 6A15 | DEFB $01,$98,$68,$72,$C0,$00,$00,$00,$00,$00,$00,$02 | Player's car. | |
| 6A21 | DEFB $02,$80,$00,$00,$80,$00,$80,$00,$00,$00,$00,$02 | First opponent car. | ||
| 6A2D | DEFB $02,$80,$00,$02,$80,$2F,$80,$17,$00,$00,$80,$02 | Second opponent car. | ||
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