![]()  | 
Routines | 
| Prev: 28476 | Up: Map | Next: 28708 | 
| 
 
Used by the routine at 28476.
 
 | 
||||
| 28588 | INC HL | |||
| 
 
This entry point is used by the routine at 28476.
 
 | 
||||
| 28589 | INC HL | |||
| 28590 | INC HL | |||
| 28591 | DJNZ 28548 | |||
| 28593 | POP DE | |||
| 28594 | LD HL,24144 | HL=Object_1_State. | ||
| 28597 | LD B,7 | B=7. | ||
| 28599 | XOR A | Write 0 to 24098. | ||
| 28600 | LD (24098),A | |||
| 
 
This entry point is used by the routine at 28708.
 
 | 
||||
| 28603 | LD A,(HL) | |||
| 28604 | AND A | |||
| 28605 | JR NZ,28708 | |||
| 28607 | INC HL | |||
| 28608 | INC HL | |||
| 
 
This entry point is used by the routine at 28476.
 
 | 
||||
| 28609 | LD (HL),D | |||
| 28610 | DEC HL | |||
| 28611 | LD (HL),E | |||
| 28612 | DEC HL | |||
| 28613 | LD A,(24094) | A=24094. | ||
| 28616 | OR %10000000 | Set bit 7. | ||
| 28618 | LD (HL),A | Write this back to HL. | ||
| 28619 | PUSH HL | IX=HL (using the stack to do so). | ||
| 28620 | POP IX | |||
| 28622 | LD A,(24095) | A=ActiveObject. | ||
| 28625 | CP 32 | If this is a cup (ActiveObject is 32) then jump to 28634. | ||
| 28627 | JR Z,28634 | |||
| 28629 | AND %01111111 | Keep only bits 0-6. | ||
| 28631 | CALL DisplayPlaceName | Call DisplayPlaceName. | ||
| 28634 | CALL ActorEraseMovedSprite | Call ActorEraseMovedSprite. | ||
| 28637 | LD L,(IX+1) | L= | ||
| 28640 | LD H,(IX+2) | H= | ||
| 28643 | LD A,(24130) | D=24130. | ||
| 28646 | LD D,A | |||
| 28647 | CALL ColouriseSprite_0 | Call ColouriseSprite_0. | ||
| 28650 | LD A,(24087) | Return if too far from Player_X (i.e. more than 10 pixels). | ||
| 28653 | CP 10 | |||
| 28655 | RET NC | |||
| 28656 | LD A,(24088) | Return if too far from Player_Y (i.e. more than 10 pixels). | ||
| 28659 | CP 10 | |||
| 28661 | RET NC | |||
| 28662 | LD A,(24095) | A=ActiveObject. | ||
| 28665 | CP 32 | If this is a cup (ActiveObject is 32) then jump to 28714. | ||
| 28667 | JR Z,28714 | |||
| 28669 | BIT 6,A | If this is a place name then jump to 28728. | ||
| 28671 | JR Z,28728 | |||
| 28673 | LD C,A | |||
| 28674 | LD A,(24143) | A=24143. | ||
| 28677 | CP C | |||
| 28678 | JR Z,28690 | |||
| 28680 | LD A,C | |||
| 28681 | LD (24143),A | |||
| 
 
Add 0080 points to the score.
 
 | 
||||
| 28684 | LD BC,80 | BC=0080. | ||
| 28687 | CALL AddPointsToScore | Call AddPointsToScore. | ||
| 28690 | LD HL,49407 | Write 49407 to Fuel_LSB. | ||
| 28693 | LD (24074),HL | |||
| 28696 | LD A,(24134) | A=SoundCounter. | ||
| 28699 | AND %01111111 | Keep only bits 0-6. | ||
| 28701 | RET NZ | |||
| 28702 | LD A,7 | Write 7 to SoundCounter. | ||
| 28704 | LD (24134),A | |||
| 28707 | RET | Return. | ||
| Prev: 28476 | Up: Map | Next: 28708 |