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Routines |
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Used by the routine at DisplayEntity.
Draws the sprite of an actor at its position, when there is no old sprite to erase.
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| DrawEntity | 29001 | CALL PrepareActorSprite | Call PrepareActorSprite to prepare the new sprite. | |||||||||
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This entry point is used by the routines at DisplayCupsCollected and DisplayPlayerLives.
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| DrawEntity_NoOldSprite | 29004 | EXX | Switch to the shadow registers. | |||||||||
| 29005 | XOR A | Write 0 to CurrentSpriteHeight (there are no lines of the old sprite to erase). | ||||||||||
| 29006 | LD (24101),A | |||||||||||
| 29009 | LD C,A | C=A. | ||||||||||
| 29010 | JP MaskSprite | Jump to MaskSprite. | ||||||||||
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View the equivalent code in;
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