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Game status buffer |
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A BCD value that is printed next to the word GEMS. It is set to 50 when Sabreman collects a gem (see Handle_Collectable), which also turns him cyan, and Finish_Object_Pass reduces it by one every fourth tick. While it is not zero Sabreman survives landing after a long fall (see Land_Sabreman) and a falling stalactite does not hurt him (see E83B). When it reaches zero he turns white again.
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| Gem_Timer | 8EEE | DEFB $00 | ||
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