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8EEB: Weapon Slots
The type of the weapon (68 to 6B) that Sabreman carries in each of three slots, or 00 for an empty slot. Finish_Object_Pass empties the slots when an action key is first pressed and the handlers of the carried weapons (Handle_Weapon_Pickup) fill them in again. Throw_Weapon throws the first weapon that it finds.
Weapon_Slots 8EEB DEFB $00 The first slot.
Weapon_Slots_Second 8EEC DEFB $00 The second slot.
8EED DEFB $00 The third slot.
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