Prev: A0AC Up: Map Next: A0C5
A0C0: Unused
Never reached, as nothing jumps here. Sets up a sound object of type 8A with a count of 0A (see Unused_Start_Sound_Object_89).
Unused_Start_Sound_Object_8A A0C0 LD BC,$8A0A BC=8A0A (type 8A count 0A).
A0C3 JR $A0A5 Jump to Unused_Set_Sound_Object to set up the object.
Prev: A0AC Up: Map Next: A0C5