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A1B5: Sprite: Imp
The two frames of the imp, which is a guardian (see Handle_Guardian). The types 80 and 84 use the first frame and the types 81 and 85 use the second frame.
Frame 1.
Sprite_Imp_1 A1B5 DEFB $03 Width = 03 bytes.
A1B6 DEFB $1D Height = 1D pixels.
A1B7 DEFB $00,$F0,$00 imp-01
A1BA DEFB $07,$80,$00
A1BD DEFB $1F,$3F,$E0
A1C0 DEFB $1E,$3E,$00
A1C3 DEFB $0F,$B8,$00
A1C6 DEFB $06,$70,$00
A1C9 DEFB $01,$E0,$00
A1CC DEFB $33,$E0,$00
A1CF DEFB $3F,$E0,$00
A1D2 DEFB $3F,$E0,$00
A1D5 DEFB $3F,$80,$00
A1D8 DEFB $3F,$70,$00
A1DB DEFB $1F,$78,$00
A1DE DEFB $0E,$FA,$00
A1E1 DEFB $0D,$D7,$30
A1E4 DEFB $0B,$AF,$38
A1E7 DEFB $07,$1F,$B8
A1EA DEFB $0F,$FF,$FC
A1ED DEFB $0F,$FF,$BC
A1F0 DEFB $03,$FF,$98
A1F3 DEFB $00,$3F,$F0
A1F6 DEFB $00,$3F,$C0
A1F9 DEFB $00,$07,$F0
A1FC DEFB $00,$06,$78
A1FF DEFB $00,$03,$9C
A202 DEFB $00,$00,$CC
A205 DEFB $00,$00,$64
A208 DEFB $00,$00,$20
A20B DEFB $00,$00,$20
Frame 2.
Sprite_Imp_2 A20E DEFB $03 Width = 03 bytes.
A20F DEFB $1D Height = 1D pixels.
A210 DEFB $00,$7C,$00 imp-02
A213 DEFB $01,$E0,$00
A216 DEFB $07,$CC,$00
A219 DEFB $0F,$1F,$E0
A21C DEFB $07,$0E,$00
A21F DEFB $03,$1C,$00
A222 DEFB $03,$BC,$00
A225 DEFB $63,$DC,$00
A228 DEFB $7F,$E8,$00
A22B DEFB $7F,$F0,$00
A22E DEFB $7F,$E6,$00
A231 DEFB $3F,$DF,$00
A234 DEFB $3F,$3F,$00
A237 DEFB $1E,$F6,$00
A23A DEFB $0D,$E9,$30
A23D DEFB $05,$DF,$38
A240 DEFB $06,$DF,$B8
A243 DEFB $02,$DF,$FC
A246 DEFB $03,$DF,$BC
A249 DEFB $01,$FF,$98
A24C DEFB $00,$FF,$F0
A24F DEFB $00,$3F,$C0
A252 DEFB $00,$07,$F0
A255 DEFB $00,$06,$78
A258 DEFB $00,$03,$9C
A25B DEFB $00,$00,$CC
A25E DEFB $00,$00,$64
A261 DEFB $00,$00,$20
A264 DEFB $00,$00,$20
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