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A267: Sprite: Bat
The two frames of the bat, which is a guardian (see Handle_Guardian). They are the types 86 and 87.
Frame 1.
Sprite_Bat_1 A267 DEFB $03 Width = 03 bytes.
A268 DEFB $1F Height = 1F pixels.
A269 DEFB $01,$C7,$00 bat-01
A26C DEFB $00,$C6,$00
A26F DEFB $00,$C6,$00
A272 DEFB $00,$C6,$00
A275 DEFB $00,$C6,$00
A278 DEFB $01,$EF,$00
A27B DEFB $01,$EF,$00
A27E DEFB $00,$EE,$00
A281 DEFB $00,$EE,$00
A284 DEFB $00,$FE,$00
A287 DEFB $00,$7C,$00
A28A DEFB $01,$7D,$00
A28D DEFB $03,$7D,$80
A290 DEFB $06,$FE,$C0
A293 DEFB $06,$FE,$C0
A296 DEFB $09,$FF,$20
A299 DEFB $07,$FF,$C0
A29C DEFB $1F,$FF,$F0
A29F DEFB $7C,$38,$7C
A2A2 DEFB $E3,$7D,$8E
A2A5 DEFB $1E,$7C,$F8
A2A8 DEFB $3C,$BA,$78
A2AB DEFB $3C,$92,$78
A2AE DEFB $3C,$FE,$78
A2B1 DEFB $38,$44,$38
A2B4 DEFB $18,$28,$30
A2B7 DEFB $1C,$00,$70
A2BA DEFB $0E,$00,$E0
A2BD DEFB $07,$01,$C0
A2C0 DEFB $03,$83,$80
A2C3 DEFB $01,$C7,$00
Frame 2.
Sprite_Bat_2 A2C6 DEFB $03 Width = 03 bytes.
A2C7 DEFB $1A Height = 1A pixels.
A2C8 DEFB $01,$C7,$00 bat-02
A2CB DEFB $04,$C6,$00
A2CE DEFB $08,$C6,$20
A2D1 DEFB $18,$C6,$30
A2D4 DEFB $30,$C6,$18
A2D7 DEFB $31,$EF,$18
A2DA DEFB $71,$EF,$1C
A2DD DEFB $70,$EE,$1C
A2E0 DEFB $F0,$EE,$1E
A2E3 DEFB $F0,$FE,$1E
A2E6 DEFB $F9,$7D,$3E
A2E9 DEFB $FF,$7D,$FE
A2EC DEFB $FF,$7D,$FE
A2EF DEFB $FE,$FE,$FE
A2F2 DEFB $FE,$FE,$FE
A2F5 DEFB $79,$FF,$3C
A2F8 DEFB $37,$FF,$D8
A2FB DEFB $0F,$FF,$E0
A2FE DEFB $0E,$38,$E0
A301 DEFB $18,$7C,$30
A304 DEFB $30,$7C,$18
A307 DEFB $60,$BA,$0C
A30A DEFB $00,$92,$00
A30D DEFB $00,$FE,$00
A310 DEFB $00,$44,$00
A313 DEFB $00,$28,$00
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