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Routines |
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Used by the routine at Handle_Sabreman_Tumbling.
Deals with Sabreman when he tumbles and his x position has gone past the right-hand side of the room. It is entered from A9BE with the new x position in A and the room flags in E.
If the x position is less than CF nothing happens and the routine goes on at Apply_Tumbling_Gravity. If the right wall is solid (bit 2 of E), the x velocity is reversed and the x position is set to CF. If it is not, the contact flags are given the bits 11 and, once the x position reaches E8 he enters the room on the right.
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| Handle_Tumbling_At_Right_Edge | A8EF | CP $CF | Jump to Apply_Tumbling_Gravity if he has not reached the right wall (x position less than CF). | |||||||||
| A8F1 | JP C,Apply_Tumbling_Gravity | |||||||||||
| A8F4 | BIT 2,E | Jump to Handle_Tumbling_At_Right_Edge_No_Wall if the right wall is not solid (bit 2 of E is clear). | ||||||||||
| A8F6 | JR Z,Handle_Tumbling_At_Right_Edge_No_Wall | |||||||||||
| A8F8 | LD A,(IX+$06) | Reverse the x velocity, so that he bounces off the wall. | ||||||||||
| A8FB | NEG | |||||||||||
| A8FD | LD (IX+$06),A | |||||||||||
| A900 | LD (IX+$01),$CF | Stop him at the right wall by setting the x position to CF. | ||||||||||
| A904 | JP Apply_Tumbling_Gravity | Jump to Apply_Tumbling_Gravity. | ||||||||||
| Handle_Tumbling_At_Right_Edge_No_Wall | A907 | EX AF,AF' | Mark the ceiling and the floor as solid (bits 0 and 4 of the contact flags of Sabreman), as he is in the gap in the wall, keeping the new x position in AF'. | |||||||||
| A908 | LD A,$11 | |||||||||||
| A90A | OR (IX+$0B) | |||||||||||
| A90D | LD (IX+$0B),A | |||||||||||
| A910 | EX AF,AF' | |||||||||||
| A911 | SET 4,E | Mark the room as having a floor (bit 4 of E). | ||||||||||
| A913 | CP $E8 | Jump to Apply_Tumbling_Gravity if he has not left the room (x position less than E8). | ||||||||||
| A915 | JP C,Apply_Tumbling_Gravity | |||||||||||
| A918 | INC (IX+$02) | Increase the room x, to go to the room on the right. | ||||||||||
| A91B | LD (IX+$01),$08 | Put him at the left edge of the next room (x position 08). | ||||||||||
| A91F | CALL Draw_Room | Draw the new room. | ||||||||||
| A922 | JP Update_Object_Sprite | Jump to Update_Object_Sprite. | ||||||||||
| Prev: A6A6 | Up: Map | Next: A925 |