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Routines |
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Used by the routines at Move_Thrown_Weapon, Handle_Dust, Handle_Explosion, Handle_Falling_Stalactite, Handle_Rock_Fragments, Move_Distant_Bubble, Handle_Bubble and Handle_Sparkle.
Removes an object that does not have to be erased from the screen, by emptying its record.
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| Remove_Unseen_Weapon | B6E3 | LD (IX+$00),$00 | Empty the record by setting the type to zero. | |||||
| B6E7 | RET | Return. | ||||||
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