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Routines |
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Removes a weapon (or other object) that has been drawn, by emptying its record and erasing its sprite. If it has not been drawn there is nothing to erase.
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| Remove_Thrown_Weapon | B6D3 | LD (IX+$00),$00 | Empty the record by setting the type to zero. | |||||
| B6D7 | LD (IX+$07),$00 | Clear byte 07. | ||||||
| B6DB | BIT 0,(IX+$0F) | Return if the object has not been drawn yet. | ||||||
| B6DF | RET NZ | |||||||
| B6E0 | JP RemoveEntity | Erase the sprite of the object. | ||||||
| Prev: B58C | Up: Map | Next: B6E3 |