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B7AB: Spikes Templates
The object records of two objects of type 54 which stand on the floor at x positions 40 and A0. Set_Up_Room_Objects copies both of them into the decoration records of a room that has a floor but no ceiling. The routine at Handle_Static_Object handles them.
Object of type 54 at x position 40.
Spikes_Templates B7AB DEFB $54 Type, x, room x, y, room y and attribute (yellow).
B7AC DEFB $40
B7AD DEFB $00
B7AE DEFB $A0
B7AF DEFB $00
B7B0 DEFB $46
B7B1 DEFB $00,$00,$00,$00 Not used.
B7B5 DEFB $1C Size of the obstacle (see Check_Object_Contact).
B7B6 DEFB $10
B7B7 DEFB $0A
B7B8 DEFB $05
B7B9 DEFB $0C
B7BA DEFB $01 Redraw flags (bit 0 is set).
Object of type 54 at x position A0.
B7BB DEFB $54 Type, x, room x, y, room y and attribute (yellow).
B7BC DEFB $A0
B7BD DEFB $00
B7BE DEFB $A0
B7BF DEFB $00
B7C0 DEFB $46
B7C1 DEFB $00,$00,$00,$00 Not used.
B7C5 DEFB $1C Size of the obstacle (see Check_Object_Contact).
B7C6 DEFB $10
B7C7 DEFB $0A
B7C8 DEFB $05
B7C9 DEFB $0C
B7CA DEFB $01 Redraw flags (bit 0 is set).
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