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B7CB: Stalactite Templates
The object records of the stalactites that hang from the ceiling of a cave (the types 55 56 57 3C and 3D). Build_Stalactite builds the stalactites of a room from them (see Stalactite_Template_Pointers and Stalactite_Template_Pointers_Right). The routine at Handle_Stalactite handles them. Bytes 0A to 0E give the size of the stalactite as an obstacle (see Check_Object_Contact).
Stalactite of type 55.
Stalactite_Templates B7CB DEFB $55 Type, x, room x, y, room y and attribute (yellow).
B7CC DEFB $18
B7CD DEFB $00
B7CE DEFB $7F
B7CF DEFB $00
B7D0 DEFB $46
B7D1 DEFB $00,$00,$00,$00 Not used.
B7D5 DEFB $1C Size of the obstacle (see Check_Object_Contact).
B7D6 DEFB $08
B7D7 DEFB $31
B7D8 DEFB $28
B7D9 DEFB $00
B7DA DEFB $01 Redraw flags (bit 0 is set).
Stalactite of type 56.
B7DB DEFB $56 Type, x, room x, y, room y and attribute (yellow).
B7DC DEFB $18
B7DD DEFB $00
B7DE DEFB $7F
B7DF DEFB $00
B7E0 DEFB $46
B7E1 DEFB $00,$00,$00,$00 Not used.
B7E5 DEFB $1C Size of the obstacle (see Check_Object_Contact).
B7E6 DEFB $08
B7E7 DEFB $31
B7E8 DEFB $28
B7E9 DEFB $00
B7EA DEFB $01 Redraw flags (bit 0 is set).
Stalactite of type 57.
B7EB DEFB $57 Type, x, room x, y, room y and attribute (yellow).
B7EC DEFB $90
B7ED DEFB $00
B7EE DEFB $6F
B7EF DEFB $00
B7F0 DEFB $46
B7F1 DEFB $00,$00,$00,$00 Not used.
B7F5 DEFB $18 Size of the obstacle (see Check_Object_Contact).
B7F6 DEFB $08
B7F7 DEFB $21
B7F8 DEFB $18
B7F9 DEFB $04
B7FA DEFB $01 Redraw flags (bit 0 is set).
Stalactite of type 3C.
B7FB DEFB $3C Type, x, room x, y, room y and attribute (yellow).
B7FC DEFB $18
B7FD DEFB $00
B7FE DEFB $7F
B7FF DEFB $00
B800 DEFB $46
B801 DEFB $00,$00,$00,$00 Not used.
B805 DEFB $1C Size of the obstacle (see Check_Object_Contact).
B806 DEFB $08
B807 DEFB $31
B808 DEFB $28
B809 DEFB $04
B80A DEFB $01 Redraw flags (bit 0 is set).
Stalactite of type 3D.
B80B DEFB $3D Type, x, room x, y, room y and attribute (yellow).
B80C DEFB $18
B80D DEFB $00
B80E DEFB $7F
B80F DEFB $00
B810 DEFB $46
B811 DEFB $00,$00,$00,$00 Not used.
B815 DEFB $1C Size of the obstacle (see Check_Object_Contact).
B816 DEFB $08
B817 DEFB $31
B818 DEFB $28
B819 DEFB $04
B81A DEFB $01 Redraw flags (bit 0 is set).
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