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C58D: Sprite: Sabreman Walking
The three frames of Sabreman walking to the right, which are the sprite ids 0D to 10 (the second frame is used twice).
Frame 1.
Sprite_Sabreman_Walking_4 C58D DEFB $02 Width = 02 bytes.
C58E DEFB $16 Height = 16 pixels.
C58F DEFB $03,$E0 sabreman-walking-04
C591 DEFB $03,$C0
C593 DEFB $03,$80
C595 DEFB $00,$00
C597 DEFB $03,$C0
C599 DEFB $07,$C0
C59B DEFB $06,$20
C59D DEFB $0C,$20
C59F DEFB $0C,$E0
C5A1 DEFB $0C,$E0
C5A3 DEFB $0E,$40
C5A5 DEFB $0E,$00
C5A7 DEFB $04,$F0
C5A9 DEFB $03,$C0
C5AB DEFB $07,$FC
C5AD DEFB $0F,$D8
C5AF DEFB $00,$00
C5B1 DEFB $1F,$FC
C5B3 DEFB $0E,$00
C5B5 DEFB $0F,$90
C5B7 DEFB $07,$20
C5B9 DEFB $03,$C0
Frame 2.
Sprite_Sabreman_Walking_5 C5BB DEFB $02 Width = 02 bytes.
C5BC DEFB $16 Height = 16 pixels.
C5BD DEFB $07,$38 sabreman-walking-05
C5BF DEFB $1E,$3E
C5C1 DEFB $3C,$9E
C5C3 DEFB $10,$E0
C5C5 DEFB $0D,$E0
C5C7 DEFB $03,$E0
C5C9 DEFB $06,$40
C5CB DEFB $0C,$38
C5CD DEFB $08,$F8
C5CF DEFB $08,$60
C5D1 DEFB $0C,$40
C5D3 DEFB $06,$00
C5D5 DEFB $04,$F0
C5D7 DEFB $03,$C0
C5D9 DEFB $07,$FC
C5DB DEFB $0F,$D8
C5DD DEFB $00,$00
C5DF DEFB $1F,$FC
C5E1 DEFB $0E,$00
C5E3 DEFB $0F,$90
C5E5 DEFB $07,$20
C5E7 DEFB $03,$C0
Frame 3.
Sprite_Sabreman_Walking_6 C5E9 DEFB $02 Width = 02 bytes.
C5EA DEFB $16 Height = 16 pixels.
C5EB DEFB $0F,$38 sabreman-walking-06
C5ED DEFB $1E,$3E
C5EF DEFB $3C,$5E
C5F1 DEFB $17,$60
C5F3 DEFB $1F,$A0
C5F5 DEFB $07,$C0
C5F7 DEFB $07,$F0
C5F9 DEFB $0F,$08
C5FB DEFB $2E,$08
C5FD DEFB $2E,$20
C5FF DEFB $0E,$60
C601 DEFB $06,$00
C603 DEFB $04,$F0
C605 DEFB $03,$C0
C607 DEFB $07,$FC
C609 DEFB $0F,$D8
C60B DEFB $00,$00
C60D DEFB $1F,$FC
C60F DEFB $0E,$00
C611 DEFB $0F,$90
C613 DEFB $07,$20
C615 DEFB $03,$C0
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