Prev: C6A7 Up: Map Next: C7F9
C73D: Sprite: Sabreman Tumbling
The four frames of Sabreman tumbling, which are the sprite ids 18 to 1B. Tumble_Sabreman picks one of them when he starts to tumble.
Frame 1.
Sprite_Sabreman_Tumbling_1 C73D DEFB $03 Width = 03 bytes.
C73E DEFB $10 Height = 10 pixels.
C73F DEFB $00,$3C,$00 sabreman-tumbling-01
C742 DEFB $00,$7E,$00
C745 DEFB $00,$FF,$00
C748 DEFB $00,$FF,$00
C74B DEFB $00,$FF,$00
C74E DEFB $00,$FE,$00
C751 DEFB $00,$7E,$00
C754 DEFB $1F,$FF,$F8
C757 DEFB $1F,$FF,$F8
C75A DEFB $00,$7F,$00
C75D DEFB $30,$7F,$0C
C760 DEFB $70,$7F,$0E
C763 DEFB $70,$FF,$0E
C766 DEFB $7F,$FF,$FE
C769 DEFB $0F,$FF,$F0
C76C DEFB $01,$FF,$80
Frame 2.
Sprite_Sabreman_Tumbling_2 C76F DEFB $03 Width = 03 bytes.
C770 DEFB $0D Height = 0D pixels.
C771 DEFB $00,$00,$00 sabreman-tumbling-02
C774 DEFB $38,$00,$1C
C777 DEFB $60,$00,$06
C77A DEFB $5C,$00,$3A
C77D DEFB $0F,$00,$F0
C780 DEFB $07,$FF,$E0
C783 DEFB $03,$FF,$C0
C786 DEFB $1D,$FF,$B8
C789 DEFB $1E,$7E,$78
C78C DEFB $00,$81,$00
C78F DEFB $00,$FF,$00
C792 DEFB $00,$7E,$00
C795 DEFB $00,$3C,$00
Frame 3.
Sprite_Sabreman_Tumbling_3 C798 DEFB $03 Width = 03 bytes.
C799 DEFB $10 Height = 10 pixels.
C79A DEFB $01,$FF,$80 sabreman-tumbling-03
C79D DEFB $0F,$FF,$F0
C7A0 DEFB $7F,$FF,$FE
C7A3 DEFB $7F,$FF,$FE
C7A6 DEFB $70,$FF,$0E
C7A9 DEFB $30,$7E,$0C
C7AC DEFB $00,$7E,$00
C7AF DEFB $00,$7E,$00
C7B2 DEFB $1F,$FF,$F8
C7B5 DEFB $1F,$FF,$F8
C7B8 DEFB $00,$7E,$00
C7BB DEFB $00,$FF,$00
C7BE DEFB $00,$FF,$00
C7C1 DEFB $00,$FF,$00
C7C4 DEFB $00,$7E,$00
C7C7 DEFB $00,$3C,$00
Frame 4.
Sprite_Sabreman_Tumbling_4 C7CA DEFB $03 Width = 03 bytes.
C7CB DEFB $0F Height = 0F pixels.
C7CC DEFB $00,$00,$00 sabreman-tumbling-04
C7CF DEFB $00,$00,$00
C7D2 DEFB $00,$00,$00
C7D5 DEFB $00,$3C,$00
C7D8 DEFB $00,$7E,$00
C7DB DEFB $00,$FF,$00
C7DE DEFB $00,$FF,$00
C7E1 DEFB $1E,$FF,$78
C7E4 DEFB $1E,$FF,$78
C7E7 DEFB $01,$7E,$80
C7EA DEFB $07,$BD,$E0
C7ED DEFB $1F,$00,$F0
C7F0 DEFB $5C,$00,$3A
C7F3 DEFB $60,$00,$06
C7F6 DEFB $C8,$00,$1C
Prev: C6A7 Up: Map Next: C7F9