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C6A7: Sprite: Sabreman Swimming
The three frames of Sabreman in the pose that he has on the rope, the other way round from Sprite_Sabreman_Swimming_1 (the sprite ids 05 to 08 where the second frame is used twice). The first two are also used for the types 60 and 61 of Sabreman when he is carried by an eagle (see Handle_Carried_Sabreman).
Frame 1.
Sprite_Sabreman_Swimming_4 C6A7 DEFB $03 Width = 03 bytes.
C6A8 DEFB $10 Height = 10 pixels.
C6A9 DEFB $00,$00,$00 sabreman-swimming-04
C6AC DEFB $00,$04,$00
C6AF DEFB $01,$8E,$00
C6B2 DEFB $03,$DC,$00
C6B5 DEFB $67,$B8,$30
C6B8 DEFB $6E,$B8,$60
C6BB DEFB $34,$DD,$18
C6BE DEFB $38,$DE,$B8
C6C1 DEFB $03,$CD,$A8
C6C4 DEFB $03,$F3,$E6
C6C7 DEFB $03,$3F,$98
C6CA DEFB $06,$02,$66
C6CD DEFB $18,$01,$9A
C6D0 DEFB $0C,$01,$7A
C6D3 DEFB $00,$00,$F4
C6D6 DEFB $00,$00,$78
Frame 2.
Sprite_Sabreman_Swimming_5 C6D9 DEFB $03 Width = 03 bytes.
C6DA DEFB $10 Height = 10 pixels.
C6DB DEFB $00,$00,$00 sabreman-swimming-05
C6DE DEFB $00,$00,$00
C6E1 DEFB $00,$00,$C0
C6E4 DEFB $00,$01,$80
C6E7 DEFB $03,$03,$00
C6EA DEFB $07,$86,$00
C6ED DEFB $0F,$E6,$18
C6F0 DEFB $BF,$F6,$B8
C6F3 DEFB $E8,$F7,$A9
C6F6 DEFB $70,$79,$E6
C6F9 DEFB $40,$3F,$98
C6FC DEFB $00,$02,$66
C6FF DEFB $00,$01,$9A
C702 DEFB $00,$01,$7A
C705 DEFB $00,$00,$F4
C708 DEFB $00,$00,$78
Frame 3.
Sprite_Sabreman_Swimming_6 C70B DEFB $03 Width = 03 bytes.
C70C DEFB $10 Height = 10 pixels.
C70D DEFB $00,$00,$00 sabreman-swimming-06
C710 DEFB $00,$02,$00
C713 DEFB $00,$07,$00
C716 DEFB $07,$E0,$60
C719 DEFB $07,$CC,$E0
C71C DEFB $CF,$DC,$C0
C71F DEFB $DD,$EF,$18
C722 DEFB $68,$EE,$B8
C725 DEFB $33,$75,$A9
C728 DEFB $07,$FB,$E6
C72B DEFB $4E,$3F,$98
C72E DEFB $34,$02,$66
C731 DEFB $18,$01,$9A
C734 DEFB $08,$01,$7A
C737 DEFB $00,$00,$F4
C73A DEFB $00,$00,$78
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