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D7B1: Sprite: Dust
The four frames of the puff of dust, which are the object types 48 to 4B (see Handle_Dust).
Frame 1.
Sprite_Dust_1 D7B1 DEFB $02 Width = 02 bytes.
D7B2 DEFB $0D Height = 0D pixels.
D7B3 DEFB $00,$00 dust-01
D7B5 DEFB $00,$00
D7B7 DEFB $07,$00
D7B9 DEFB $07,$03
D7BB DEFB $13,$78
D7BD DEFB $19,$18
D7BF DEFB $38,$08
D7C1 DEFB $30,$00
D7C3 DEFB $04,$30
D7C5 DEFB $0C,$38
D7C7 DEFB $0E,$30
D7C9 DEFB $06,$70
D7CB DEFB $02,$00
Frame 2.
Sprite_Dust_2 D7CD DEFB $02 Width = 02 bytes.
D7CE DEFB $0F Height = 0F pixels.
D7CF DEFB $00,$00 dust-02
D7D1 DEFB $18,$00
D7D3 DEFB $3B,$18
D7D5 DEFB $12,$40
D7D7 DEFB $00,$6E
D7D9 DEFB $1C,$0C
D7DB DEFB $08,$04
D7DD DEFB $70,$00
D7DF DEFB $30,$00
D7E1 DEFB $00,$00
D7E3 DEFB $60,$1C
D7E5 DEFB $30,$1C
D7E7 DEFB $00,$24
D7E9 DEFB $18,$70
D7EB DEFB $08,$60
Frame 3.
Sprite_Dust_3 D7ED DEFB $02 Width = 02 bytes.
D7EE DEFB $07 Height = 07 pixels.
D7EF DEFB $02,$80 dust-03
D7F1 DEFB $0D,$30
D7F3 DEFB $0D,$30
D7F5 DEFB $16,$C0
D7F7 DEFB $05,$70
D7F9 DEFB $01,$B0
D7FB DEFB $01,$80
Frame 4.
Sprite_Dust_4 D7FD DEFB $02 Width = 02 bytes.
D7FE DEFB $0A Height = 0A pixels.
D7FF DEFB $02,$84 dust-04
D801 DEFB $39,$20
D803 DEFB $32,$4E
D805 DEFB $00,$06
D807 DEFB $04,$20
D809 DEFB $19,$10
D80B DEFB $18,$0C
D80D DEFB $18,$0C
D80F DEFB $01,$0C
D811 DEFB $01,$80
D813 DEFB $01,$80
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