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DEDA: Burst Into Dust
Used by the routine at Move_Thrown_Weapon.
Turns an object (a thrown weapon that has hit something) into a puff of dust of the type 48 which lasts for four frames (see Handle_Dust). A noise is made and the puff is drawn.
Input
IX Object record
Burst_Into_Dust DEDA LD (IX+$00),$48 Change the object into a puff of dust.
DEDE LD (IX+$08),$04 Set the counter in byte 08 to 04.
DEE2 CALL SoundsDoor Make a noise.
DEE5 JP Update_Object_Sprite Jump to Update_Object_Sprite.
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