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Routines |
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Used by the routine at Move_Thrown_Weapon.
Turns an object (a thrown weapon that has hit something) into a puff of dust of the type 48 which lasts for four frames (see Handle_Dust). A noise is made and the puff is drawn.
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| Burst_Into_Dust | DEDA | LD (IX+$00),$48 | Change the object into a puff of dust. | |||||
| DEDE | LD (IX+$08),$04 | Set the counter in byte 08 to 04. | ||||||
| DEE2 | CALL SoundsDoor | Make a noise. | ||||||
| DEE5 | JP Update_Object_Sprite | Jump to Update_Object_Sprite. | ||||||
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