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57050: Burst Into Dust
Used by the routine at Move_Thrown_Weapon.
Turns an object (a thrown weapon that has hit something) into a puff of dust of the type 72 which lasts for four frames (see Handle_Dust). A noise is made and the puff is drawn.
Input
IX Object record
Burst_Into_Dust 57050 LD (IX+0),72 Change the object into a puff of dust.
57054 LD (IX+8),4 Set the counter in byte 8 to 4.
57058 CALL SoundsDoor Make a noise.
57061 JP Update_Object_Sprite Jump to Update_Object_Sprite.
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