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Routines |
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Used by the routine at Handle_Sabreman_Walking.
Makes Sabreman tumble when he has been hit by a bubble. The y velocity is the value in B, the countdown in byte 0A is set to 14 and the sprite id to 18 (tumbling). Sabreman is drawn and the routine returns to the main loop.
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| Knock_Sabreman_Down | E894 | LD (IX+$0A),$14 | Set the countdown to 14. | |||||||
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This entry point is used by the routine at Handle_Sabreman_Falling.
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| Knock_Sabreman_Down_Set_Velocity | E898 | LD (IX+$09),B | Set the y velocity. | |||||||
| E89B | LD (IX+$00),$18 | Set the sprite id to 18 (tumbling). | ||||||||
| E89F | JP Update_Object_Sprite | Jump to Update_Object_Sprite. | ||||||||
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