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Routines |
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Used by the routine at Handle_Sabreman_Walking.
Makes Sabreman tumble when he has been hit by a bubble. The y velocity is the value in B, the countdown in byte 10 is set to 20 and the sprite id to 24 (tumbling). Sabreman is drawn and the routine returns to the main loop.
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| Knock_Sabreman_Down | 59540 | LD (IX+10),20 | Set the countdown to 20. | |||||||
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This entry point is used by the routine at Handle_Sabreman_Falling.
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| Knock_Sabreman_Down_Set_Velocity | 59544 | LD (IX+9),B | Set the y velocity. | |||||||
| 59547 | LD (IX+0),24 | Set the sprite id to 24 (tumbling). | ||||||||
| 59551 | JP Update_Object_Sprite | Jump to Update_Object_Sprite. | ||||||||
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