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E8BE: Place Weapon Pickups
Used by the routine at Select_Game_Options.
Puts the four weapons that Sabreman can pick up in their places at the start of a game (see Select_Game_Options). It copies one of four sets of four records from the table at Weapon_Placement_Table to the small object records at Small_Object_Records, and the set is chosen by bits 1 and 2 of the low byte of FRAMES.
Place_Weapon_Pickups E8BE LD DE,$902A Point DE at the first small object record.
E8C1 LD HL,$E9FD Point HL at Weapon_Placement_Table.
E8C4 LD A,($5C78) Fetch the low byte of FRAMES.
E8C7 RLA Shift it left four times.
E8C8 RLA
E8C9 RLA
E8CA RLA
E8CB AND %01100000 Keep only bits 5 and 6, which are the old bits 1 and 2.
E8CD LD C,A Store the result in C.
E8CE LD B,$00 Clear the high byte of the offset.
E8D0 ADD HL,BC Point HL at the chosen set of records.
E8D1 LD BC,$0020 Set the number of bytes to copy to 20 (four records).
E8D4 LDIR Copy the records.
E8D6 RET Return.
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